Posts in Neomobile

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How Onebip has addressed web security measures for insecure content

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In this “Tip of the Month” I will focus on a security measure which has recently been introduced by the major web browsers to reduce the threat of man-in-the-middle attacks and improve the online security for users browsing on the web which eventually made the Onebip team review our connections over which we are processing thousands of transactions every day as an online payment processor. I’d like to take this opportunity to explain what these new web security measures are all about and how Onebip has taken the steps to make sure that our content is confirmed as secure in the eyes of the web browsers to ensure that our payments are processed as usual.

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Casual games design: 8 useful tips and tricks that you shouldn’t miss (Part 2)

The second part of our insight on how to set the foundations for the casual game design. Check out the first 4 tips in our previosly published article, and discover all tips in our brand new infographics.

5. Keep the balance

Very important part of  a casual game creation is the application of the famous Flow theory, created by Mihaly Csikszentmihalyi, a Hungarian psychology professor; according  to this theory the individual, in our case the player, must be constantly kept in an area between the anxiety and the boredom.

The theory connects two variables: the player’s ability and the game difficulty level, highlighting how the player can progress from a starting position A1 by increasing his level of skill and moving towards the position A2 or can succumb to the difficulty of the game coming in the position A3. In both cases, unless a subsequent evolution intervenes and brings him towards the position A4, the player doesn’t feel comfortable, so that he eventually leaves the game, in the first case for boredom , in the second for the anxiety of not having what it takes to win.

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This is why the design evolution of the flow of the game is so important:  there always needs to be a balance between the increase in difficulty and the progression of the gamer’s ability.

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Mobile games take advantage of a market filled with new opportunities

Thanks to the rapid changes mobile devices have been undergoing, mobile games have become one of today’s most profitable niches and also hold much promise in the future. According to data collected by Forbes y Garnet, the mobile game industry represents one of the largest growing segments in today’s market [1]. Between the launch of Tetris from Hagenuk MT 2000 and Snake from Nokia 6110, loads of changes have taken place in regards to mobile game development and many more are expected to come (Click here to learn about the History of Mobile Games).

For starters, the mobile gaming market has always favoured three important trends: the preference for mobile devices, the continuous fall in prices for mobile devices like smartphones and tablets, and the high percentage of consumed video games on mobile devices. These factors show us that there are millions of new potential users to be gained.

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Short history of Music listening

New insight and infographics that will guide you through the key moments of the music history

Could you imagine the world without music? What a dreadful thought, you’d think, just like a great Nietzsche said,

Without music life would be a mistake.

The idea of rhythm is old as the humankind itself, but it took us some time to create the first melodies that were the real musical expressions of human emotions. But only with exploration of harmonies and it’s synergy with the rhythm the music became a universal language and a true form of art.

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Email Is Here To Stay

How much do you really know about one of the most important Internet applications ever made?

The evolution of email started almost 50 years ago. The first email system called MAILBOX was used at Massachusetts Institute of Technology in 1965, created to send messages to various users of the same computer. As computers began to communicate with each other via networks the sender and the receiver both needed an address, and so, back in the 1971, Ray Tomlinson used the @ symbol to denote sending messages from one device to another.

The electronic mail address was born. And the rest is history: in 1976 Queen Elizabeth becomes the first head of state to send an electronic mail message, in ’78 first electronically sent advertisement is published, over the government and university network in the USA, in ’82 the word “email” is used for the first time and Scott Fahlman created the first smiley :).

 

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